THE TEASER FOR THE GAP IS OUT — WATCH IT →
THE HUMAN FREQUENCY
Find Common Ground
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What we build

One studio.
Four things in the world.

The wiki is the free layer. These are the products the same person builds and runs.

The Human Frequency Inc. is one person shipping like a team. That means the research and the software come from the same desk, and a thing only ships when it works.

One product is live and paying. Three more are in progress, at very different distances from done. Here's the honest status of each.

Live

HeyDiane

AI receptionist · Alberta service trades

A one-truck shop loses the job when the phone rings mid-install. Diane picks up instead. She answers in a real voice, asks the questions a dispatcher would ask, books what can be booked, and texts the owner the moment something is actually an emergency.

Built, sold, and operated solo out of Sherwood Park. It is a separate business with its own site and its own voice, and it is the product that proves the studio can ship something people pay for every month.

Visit heydiane.ca →
Pre-production

The Gap

Psychological horror · PC

Two friends go out to the backcountry. One of them is eight months clear of a psychotic break, and he is the one who sees it first. The thing in the woods is not the frightening part. The frightening part is being the only witness to your own experience, and needing someone to take your word for it anyway.

The first teaser is out now: 82 seconds, made solo. There is no demo and no release date. The game is the least finished thing on this page, and it is the only one with something you can watch today.

Watch the teaser →
Coming soon

FrequencyOS

The household operating system

Most household friction is logistics wearing an emotional costume. Nobody knows who has the kid Thursday, dinner is a nightly negotiation, and the real conversation keeps getting postponed. FrequencyOS runs the boring half so the other half has room.

Shared calendar, a cookbook you fill by pasting a recipe link, a meal plan that generates the grocery list, and a weekly three-question check-in whose answers stay hidden until both people have answered. It also has the Talk Button: one tap that says "I want to talk" without having to explain first. The kid who can't start the sentence still gets to send the signal.

One email when it opens, plus one operating system a week. No spam, unsubscribe in a click.

Coming soon

Restwick

A cozy game about regulation

You inherit a croft in a village called Common Ground. You tend a garden, earn the trust of a rescue dog on the dog's schedule, and get to know neighbours who each run a recognisable pattern: the one who fawns, the one who freezes, the elder who models recovery instead of calm.

The point is the vocabulary. Every morning you name where you actually are and how strongly, and by the tenth day you are using words for your own state that you did not have on day one. It runs on real calendar days, so nothing can be ground out in one sitting. Ten minutes is full marks.

In closed playtest. Not open yet, and the name is not final. Keys go out in small batches, and this list is where they come from.

Different surfaces, one job: help people understand themselves, their kids, and each other.

Get told when things ship →